Buoyancy / Density in Unreal Engine 4

Hi Everyone,

This is more of a question to the staff of Unreal Engine 4 specifically, but are there any plans to introduce density / buoyancy parameters to assets and objects as a standard feature in future versions of Unreal Engine 4?

I’ve looked at a couple of community tutorials (particularly handkor’s) for using C++ and Blueprints to mathematically calculate such features for now, but is this something that might be hard-wired into the engine in the near future - perhaps similar to the parameters CryEngine offers?

Link below for reference:
http://docs.cryengine.com/display/SDKDOC2/Physics+Entities#PhysicsEntities-BasicEntity

Thanks!
Mike