Post processing using alot of frame time despite disabled? Also Filter Translucent Volume?
I have been working on a very simple looking 2D game for Android, and after loading it on my HTC One M7 I noticed a low frame rate for such a simple looking game?
After opening the console and using
After closing and reopening the
Any light shed on this issue would be appreciated, as I have had sooo many problems with this project already.
"Affect Translucent Lighting" on the light just prevents their injection, there's still come constant cost from clearing and filtering the volume.
You can disable it with the console command 'r.TranslucentLightingVolume 0', or lower the resolution with 'r.TranslucencyLightingVolumeDim 32'. These can be overridden in your game's DefaultEngine.ini (SystemSettings section) to apply them on load."
Answer Found Here
answered Jun 06 '15 at 02:38 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here