Bugs and issues with post processing materials
asked Jun 04 '15 at 01:53 PM in Rendering
HI Davision -
I will try to address your issues though not completely in order but if you have further questions feel free to comment back.
SceneTexture:MaterialAO has been deprecated as a buffer. It was removed to make room for other Shader Models in the engine.
SceneTexture:SpecularColor has also been deprecated and has been since the engine was released but since it was being used in one of our internal projects up until very recently it remained in the engine proper. Since we are using Physically based Rendering Specular Color should be derived directly from Base Color with inputs from Metallic and Roughness.
SceneTexture:SubsurfaceColor is rendering in the correct color as long as you have a subsurface color plugged into the Material's Subsurface Color input
The Switch Parameter is a known issue, and is currently under investigation.
I am investigating some of the other features you mentioned as well as putting feature requests in for those items you mention above. Once I have further infotmation I will report back here.
Thank You -
Also if you have not, please take a look at the following documentation, it explains a lot of the correct practises with Prost Process materials.
answered Jun 05 '15 at 05:04 PM
Lovecraft_K ♦♦ STAFF
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