Packaging breaks cam setup?

Hey folks,

I am trying to make a top down game.
To get this freaking cam to stop shaking I found out I had to disable some cam settings.
So in the editor i turned off Inherit pitch,yaw and roll.
Placed the cam exactly behind my skeletal mesh.
I made the cam a child of the springarm.
Rotated spring arm by -90 degrees to get the cam exactly above my mesh facing down.

Now when I start the game in the editor I get a nice topdown view of ma game exactly as expected.
But when I package my game for windows and run it.
The cam now sits where my mesh is located and it’s looking straight forward.

How do I fix this?

Turn on Inherit Pitch to make it work outside the editor