4.8 Preview 4 Movement Scale Not Working
The scale value pin on the add movement input node does not seem to be accepting anything except a 1 or -1 value so I am unable to adjust the players movement speed, ie change to walk, crouch or run speeds. This is working fine for me in 4.7.6. Is this a bug in the 4.8 preview build at the moment?
asked Jun 04 '15 at 05:14 PM in Blueprint Scripting
I was able to reproduce the issue. Thank you for your assistance in this matter. I've placed a bug report into our database for the issue to have it fixed in the future. For your reference, the bug number is UE-17792.
Have a nice day,
answered Jun 26 '15 at 08:08 PM
This seems like an issue that is a rare case that is only occurring for your project and only when converting. I would suggest three different things that you can try.
First, try making more copies and converting in different ways. I tried all other ways I could think of, including yours, but couldn't reproduce the issue. It is possible that something went wrong in the conversion process.
Second, if the project isn't too large, try migrating the assets to a brand new project in 4.8 and see how that works for you.
Third, as this is a preview build of 4.8 and isn't the final product, we don't usually suggest development to be moved to this build from earlier builds until the final product has released. If none of the former works, I would suggest continuing development in 4.7 and attempting again once 4.8 is released which will be soon.
I apologize for not being able to directly solve your issue, but without being able to reproduce it I'm fairly limited in my capabilities.
I hope this helps,
answered Jun 08 '15 at 03:37 PM
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