I’ve installed Visual Studio 2013 and am running UE4 version 4.0.1.
I’m seeing that no matter what happens, it never runs the Debug version of the game – it always only runs the Development version, even if we build the “DebugGame Editor” configuration and run from that.
This is very odd, since my colleague, Neil Griffiths, is able to run the Debug version, and he and I are both running the same code base.
Any ideas what could be causing this?