Debug version never runs?

I’ve installed Visual Studio 2013 and am running UE4 version 4.0.1.

I’m seeing that no matter what happens, it never runs the Debug version of the game – it always only runs the Development version, even if we build the “DebugGame Editor” configuration and run from that.

This is very odd, since my colleague, Neil Griffiths, is able to run the Debug version, and he and I are both running the same code base.

Any ideas what could be causing this?

If you build Debug Editor it will run the debug version of the engine and the game. DebugGame Editor compiles the engine in development and the game in debug. If you use DebugGame you need to provide -debug on the commandline, this will force it to run the Debug version of the game.

Thanks, Ben! :slight_smile: That was it.