2 Sided material - back face display issue?
So I'm trying to set up a grass clump model and I'm experiencing an issue I've never seen before. For some reason the back faces of the 2 sided material are completely black both inside the model viewier and the scene. Its not a lightmass issue as the mesh has proper lighting coords. I tried changing the lighting model to the new 2 sided foliage and this just made the black parts go bright grey.
asked Jun 04 '15 at 08:45 PM in Rendering
Hi TorQueMoD -
A few things to check. Make sure that you have a color plugged into the Subsurface Color input, otherwise the engine will default to black. Make sure that you are using a Opacity and/or Opacity Mask if you have any alpha values (which the image looks like you are but it doesn't hurt to check). In addition, make sure that you are using the Masked Shader Model or Translucent.
Finally are you rendering on a mobile device or in Mobile Preview mode? If so, remember the Two Sided Foliage Lighting Model is a Subsurface lighting model and is currently not available on Mobile devices.
I have included a Test Project here which is rendering correctly please look at it and see if there is anything I might be missing.
answered Jun 05 '15 at 03:08 PM
Lovecraft_K ♦♦ STAFF
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