problem with collision creation
me using 4.7.6 the physic asset editor have a problem if you try set a convex hull at a empty mesh or bone. this result in a not respond / endless loop. need to end the engine task then. object was exported from shade 15 and imported as fbx 2013.
asked Jun 04 '15 at 09:06 PM in Bug Reports
I've not been able to reproduce this on my end that I can see.
Can you list your steps to reproduce the issue from beginning to end. Maybe I'm missing a step that you're using.
answered Jun 08 '15 at 02:06 PM
Tim Hobson ♦♦ STAFF
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