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problem with collision creation

me using 4.7.6 the physic asset editor have a problem if you try set a convex hull at a empty mesh or bone. this result in a not respond / endless loop. need to end the engine task then. object was exported from shade 15 and imported as fbx 2013.

Product Version: UE 4.7
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asked Jun 04 '15 at 09:06 PM in Bug Reports

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MarkusR
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Hi Markus,

I've not been able to reproduce this on my end that I can see.

Can you list your steps to reproduce the issue from beginning to end. Maybe I'm missing a step that you're using.

Thank you!

Tim

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answered Jun 08 '15 at 02:06 PM

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Tim Hobson ♦♦ STAFF
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avatar image MarkusR Jun 08 '15 at 02:57 PM

ok will provide more next week.

avatar image Tim Hobson ♦♦ STAFF Jun 08 '15 at 03:02 PM

Thank you Markus. I will try in the meantime when I get time to see if I can get this to reproduce for me. Post your steps when you can. :)

avatar image MarkusR Jun 15 '15 at 12:41 PM

hi tim, even i saw the state resolved. u find it or still need my help to reproduce?

avatar image Tim Hobson ♦♦ STAFF Jun 15 '15 at 01:21 PM

Anytime a staff member is the last to comment the issue is marked as resolved. This makes it easier to track when issues come back into our queue .

I've not been able to reproduce this yet, also with the release 4.8 there have been a number of bug reports that are taking priority at the moment.

If you have steps that can reproduce it I am still happy to look into it as soon as I'm able. :)

avatar image MarkusR Jun 15 '15 at 02:25 PM

ah ok, i will help soon ...

avatar image Tim Hobson ♦♦ STAFF Jun 29 '15 at 05:53 PM

Hey Markus,

I am going to go ahead and close this out for the time being. When you get time to look into this or provide a way to reproduce the issue I can look into this further.

Thank you!

Tim

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