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Can the FumeFX Vector Field from 3Ds Max be imported?

Hi, I'm trying to find a way to import the vector field done with FumeFX inside 3dsmax. I can't seem to find any tutorial or explanation for it. I saw some post here with some links that are not accessible.

Any direction would be welcome.


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asked Apr 02 '14 at 09:48 PM in Using UE4

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Right now Epic only supports creating vector fields using Maya's Fluid sims.


I have seen discussion in the forums regarding creating a plugin for Max/FumeFX, this is not supported yet.

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answered Apr 19 '14 at 12:06 PM

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[Epic]homeRye STAFF
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avatar image TJ V ♦♦ STAFF Apr 25 '14 at 07:59 PM

Hi Superxcm,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thanks, TJ

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In one of the Epic's YT videos (Inside Unreal - Visual Effects - Part 3) they show making of a "volume texture" from FumeFX fluid simulation for an explosion effect: http://www.youtube.com/watch?v=Q_-LrvzhBhM Although it's not a tutorial, maybe you can get some clues from there...

Alternatively someone on the Forums also made a MaxScript that makes the Vector Fields out of splines: https://forums.unrealengine.com/showthread.php?2274-ToolTutorial-Vector-Fields-from-splines-in-3ds-Max

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answered Apr 19 '14 at 07:50 PM

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