Unreal engine 4.7.6 crash

Hi, I’m having a lot of crash recently, If I can launch my game ( with the play button ) twice before it crash then I’m happy!
It crash when I build a blueprint, or when I hit play…

I added some [][1], I think it’s the last 5 crash, some crash have only two or three minutes between each one!

45324-.zip (253 KB)

Thanks for your help!

I got a similar crash (similar stacktrace) a week ago, it was due to an actor already being marked for deletion, but i still accessed it. It sounds you have something similar going on here. The string probably contains invalid data already.

I also noticed some warnings/error in your blueprints from the log, fix those first.

[2015.06.04-20.29.15:264][230]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SphereCollision’ for ‘ParticleSystem’ in BlueprintGeneratedClass ‘REINST_BPM_Fireball_C_68’ (it may have been removed)
[2015.06.04-20.29.15:264][230]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SphereCollision’ for ‘PointLight’ in BlueprintGeneratedClass ‘REINST_BPM_Fireball_C_68’ (it may have been removed)

[2015.06.04-20.29.16:310][230]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and Current Character
[2015.06.04-20.29.16:311][230]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Current Character and Target
[2015.06.04-20.29.16:311][230]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Target and Current Character
[2015.06.04-20.29.16:311][230]LogBlueprint:Warning: [compiler] Warning Type mismatch between pins Current Character and Target

Hey,

Looking over response, they’re correct in assumption. You need to fix the warnings that are in your blueprints. I would start with the following:

[2015.06.04-20.29.15:073][230]LogLinker:Warning: CreateImport: Object 'OnMagicsOptionClicked___DelegateSignature' isn't imported, because its outer is a placeholder. Archive: '../../../../../../Users//Documents/Unreal Projects/ZKiller/Content/Blueprints/HUD/GameHUD.uasset'
[2015.06.04-20.29.15:264][230]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'SphereCollision' for 'ParticleSystem' in BlueprintGeneratedClass 'REINST_BPM_Fireball_C_68' (it may have been removed)
[2015.06.04-20.29.15:264][230]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'SphereCollision' for 'PointLight' in BlueprintGeneratedClass 'REINST_BPM_Fireball_C_68' (it may have been removed)
[2015.06.04-20.29.15:414][230]LogLinker:Warning: CreateImport: Object 'Dispatcher_OnHit(Always Called )__DelegateSignature' isn't imported, because its outer is a placeholder. Archive: '../../../../../../Users//Documents/Unreal Projects/ZKiller/Content/Magics/Projectile/BPMC_OnHitExplosion.uasset'

If for any reason you receive any additional errors, please upload those as well and we will look over them further.

Thank you and have a great day! :slight_smile:

Hi!, thanks for your answer. I don’t understand how I can fix them, how can a parent component not be present ? And what is the “because its outer is a placeholder” error ? Thanks!

Hey Pascx64,

Make a copy of your project before doing this, please. You may need to delete the classes that are being referenced and recreate them. The other issue that I see within your error is this: “Warning Type mismatch between pins Current Character and Target” an easy way to fix this is to place the pins appropriately within your blueprint editor, which will resolve that issue that you’re experiencing.

Once you’ve done this in the copy of your project, please try to play your game again and see if it crashes. If there are new , please upload them so I can review them further.

Thank you. :slight_smile: