UE4 Won't Show Android Support In Ubuntu Linux
I successfully compiled UE4 from source under Ubuntu 15.04 by a procedure such as this one:
All those steps ran fine and I'm able to run UE4Editor and work with it in Ubuntu. I want to test my games in Android. I already have SDK, NDK, ANT, Android Studio set up (I used them to make an app before) and all the environment variables (`$ANDROID_HOME`,
I followed the same steps as indicated in this question but when I run
It's so strange that it says it cannot find no tool chain since I have checked all environment variables and everything is fine. Have I done something wrong during building? I cannot see my android devices in UE4Editor at all.
Thank you in advance for all your help.
asked Jun 05 '15 at 05:07 AM in Linux
Targeting Android under Linux has not yet (as of 4.8) been implemented. You need certain changes in UBT and possibly in other places.
answered Jun 05 '15 at 08:51 AM
I have a working one. Tested on my Nexus7 and Shield and it works. I even packaged the shooter game on GNU/Linux for android shield. Here something to watch. https://www.youtube.com/watch?v=UJwolkvOp84
I was going to make a PR but epic is busy right now or they do not accept stuff anymore. Here is my 4.10 branch. Just merge the difference into your 4.10. You will be able to package from the Editor and UnrealFrontend.
You need Nvidias CodeWorks SDK. Download it for Ubuntu and install everything. It will automatically set environment variables which will work with the UE4Editor and Unrealfrontend. For Qualcomm chipsets you need the SDK from them for the binaries and you have to copy it into the correct directory. I have all those stuff but I am not allowed to copy those binaries.
answered Dec 07 '15 at 10:33 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here