Screen Shot error - not showing what I see on screen

Hi there,

While trying to do ingame screens using `highresshot 3 … my screen renders and is saved out OK, well I mean there’s no error messages. However the image does not show what I am seeing on screen. There are what appears to be two meshes. I believe it to be a issue with the glass material or sorting on the mesh.

If you have any suggestions on what I can do to fix this it would be much appreciated. Picture attached.

It’s 100% to do with the windows so I will play about with these more to find a fix/improvement to them acting odd. Although I can’t bake lighting so I’m not sure there’s a point to continuing with UE4.

I watch the videos for UE4 and I am very impressed, however I am having such issues with it some of which I have posted on this forum. The main thing is lighting, just running a preview bake doesn’t work 99% of the time. I would post the error I get but a lot of time my pc crashes and I am unable to get more info or even take a pic with a camera as the screen is nothing more then pixilated lines. I have a lot of experience with making games and with similar tools as UE4. There’s not a lot in my scene, just a van and a few lights. I know you can have the best tool in the world but if someone’s pc isn’t up to scratch it will not show you the abilities of the software. I am not good with PC spec but someone who is says my PC is pretty good. I can use Unity,3DS Max etc with high polys and larger scenes and my PC has had no issues. I come to use UE4 and has been nothing but issues. Such a shame.