Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Path making

I'm trying to find a way to procedurally lay down a path, road and/or fence as a function of the game. Think Simcity roads/zoning or Tropico roads/paths. The same logic I would use for putting down a fence line like in AoE or command and conquer. Essentially I want the player to select a mesh/actor, click in a space, drag the selection to an end point and release the button to lay the mesh over the entire drawn path/area. I'm hoping to accomplish this is blueprints if possible, I'm not good enough with C++ yet to accomplish it otherwise. I know it can be done using construction script but that is for level building pre-play. Any help and advice would be much appreciated!

Product Version: UE 4.7
more ▼

asked Jun 05 '15 at 10:42 AM in Blueprint Scripting

avatar image

1.4k 70 29 92

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I think what you looking for is spline component:


It not only let you layout mesh on path but also you got path data you can use in code.

more ▼

answered Jun 05 '15 at 03:51 PM

avatar image

36.5k 930 169 1111

avatar image jtsmith Jun 08 '15 at 01:15 AM

I was thinking splines but I can't seem to find a way to make them procedurally at runtime. Most examples are either using them during level construction and/or for animation paths. Do you have any other suggestions or resources?


(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question