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Can't Save Inventory Stacking


I apologize for the messy blueprint in advance! but I'm having a big issue I hope someone can help me with. I have an inventory system setup just the way I want it, everything works and I've managed to save what is in the players inventory just fine.

The problem is that I have a stackable inventory system that just compares the name of the item and if it is already in the inventory, it simply adds one to the stack. This is done using a structure which I'm breaking open as you can see in the picture. I think I realize that the problem is that when it simply adds one to the item stack, that information is not a variable and so cannot be saved. I've tried so hard to find a solution so I hope someone can point me in the right direction on how to make this save-able :)


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Product Version: UE 4.7
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asked Jun 05 '15 at 04:36 PM in Blueprint Scripting

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