Hey, I'm making an endless runner for android and HTML5, and I want to not use static lights(to make the game lighter to run), is there a way to make everything lit without the need to put "regular" lights?
If you're spawning your geometry in dynamically, as I guess you would with an endless runner, you cannot have pre-baked lighting. For static lighting to work the mesh needs to be placed in the level and built already.
One alternative would be to get your lighting as close as you would like in your modeling program and then bake that to a texture that can be applied to your mesh. That's just a thought, It's not something that I've personally set up so I'm not sure if that would work exactly or not.
answered Jun 07 '15 at 06:11 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here