I have not been able to find the HMD equivalent of bUsePawnControlRotation. Anyone know of one?
For anyone seeing this question and wondering about the answer…
…the closest thing I could find was bFollowHmdOrientation in PlayerCameraManager.
If you read the source code, ->bUsePawnControlRotation still does its thing.
The rotation gets called, gets applied to the HMD, then gets applied to the controller.
What exactly are you trying to achieve? i might be able to help…