HMD equivalent of bUsePawnControlRotation?

I have not been able to find the HMD equivalent of bUsePawnControlRotation. Anyone know of one?

For anyone seeing this question and wondering about the answer…

…the closest thing I could find was bFollowHmdOrientation in PlayerCameraManager.

If you read the source code, ->bUsePawnControlRotation still does its thing.

The rotation gets called, gets applied to the HMD, then gets applied to the controller.

What exactly are you trying to achieve? i might be able to help…