Paper2D 4.8 - Player and tilemap disapper when collision happens
So I setup the tilemap using the tileset. i set some tiles to have colliders. Then for my player I've setup a Pawn blueprint with 2 sprites (for the head and for the body). for the root, i've used a box collision component for its collision. When i click on "Play", i get to move my character in the tilemap level i made.
but once i collide with the walls, everything turns black. if i continue onwards until my player has crossed the wall, both my player and the tilemap level is rendered again. I'm not sure what's going on. Anybody having the same issue?
asked Jun 05 '15 at 06:08 PM in Bug Reports
Hey again hypnoticrhythm,
So after testing your project and not being able to initially get your issue to appear, I selected the level within the viewport and presto! The issue was very apparent. I was incredibly confused at first, but then went into your 'PlayerPawn' blueprint and discovered your camera is set to 'Perspective' instead of 'Orthographic' view.
This should resolve your issue, but if you need more help just let me know.
answered Jun 10 '15 at 03:20 PM
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