How can I have large textures and good performance?
It might be a silly question about I still want to know the answer. I was plan to create a high definition vehicle in UE4, plan to use 4 pieces of 2048*2048 texture, how about I combine them into one 4096*4096 textures? Which solution would have better performance?
Thanks guys, but I am still confused; In my case, the mesh would be only one: Solution 1: use one 4096*4096 texture Solution 2: Break the mesh into four material ids, and use four 2048*2048 textures The texture density would be the same, and I prefer solution 2 as it makes thing easy to manage, my question is: Does UE4 support 4k texture well? Which solution would get better performance on technical side not art side, I means frame rate for example.
answered Apr 03 '14 at 12:09 AM
The less textures you use on a mesh, the less draw calls it has to go through. It's probably better to combine them, however, you do sacrifice quality that way, if its important.
What you can also try doing is lowering the resolution of some of the textures where its not needed as well. Good luck!
answered Apr 02 '14 at 10:55 PM
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