How do you break up a project into multiple DLLs
I would like to break my project up into multiple (reusable) parts (Level Generation, Items, Characters, Common, etc.) -- I would also like to start building some reusable libraries that would be common to all of my applications (i.e. Math).
I know how I would do this if I was programming directly in C++, however I am wondering how to do this with an Unreal Project.
asked Apr 02 '14 at 11:15 PM in C++ Programming
Hey, there is some documentation on how to create modules here https://docs.unrealengine.com/latest/INT/Programming/Modules/Gameplay/index.html
answered Apr 02 '14 at 11:24 PM
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