Static Mesh Doesn't Update After Reimport
I'm receiving "reimport successful" messages, however static meshes aren't updating to reflect new changes. I can manually import the mesh again and overwrite the previous asset the and changes are reflected. This is not an issue with a single mesh, none of the meshes in the scene are reimporting properly.
asked Jun 06 '15 at 01:20 AM in Bug Reports
Hi Dobblin -
Try to set the actual path in the Source File Path of your Static Mesh Editor to see if the reimport will correctly work for you. Also if you haven't tested yet, try to update to 4.8 and see if the issue resolves itself.
answered Jun 17 '15 at 07:12 PM
Lovecraft_K ♦♦ STAFF
The problem continues, I have it as well. Same thing, import a mesh from 3ds Max in the project folder, make changes to the mesh, reimport, get the message but nothing changes. Can you please correct this serious bug.
answered Nov 04 '16 at 03:50 PM
ok. i did some test today morning and i guess i found a solution for now.
if i "drag and drop" into unreal folder (wherevere you choose to store your assets) and i use re-import after, it will work fine. i already did many changes to my mesh like adding vertex, edge loops and even change UV coordinate. and the mesh still be reimported with changes as well.
i also noticed that when you use drag and drop instead of file-> import into level (that create the bug) the assets dosent create blueprint file. and fbx root file. not sure if this is where the problem are.
I tested this all morning so im not sure this work around it really resolve the issue. but for now it works for me. i even think this is a bug between Blender and Unreal.
im using blender 2.79 and unreal 4.16.3 hope this helps someone out there.
answered Sep 25 '17 at 11:01 AM
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