How can I switch the FPS skeleton, to the UE4 mannequin from the 3rd person template?

hi guys!

i was wondering if how i can import the third person skeletal mesh into the first person template and use it as my character. Please help me!

I have this problem too.

Just open a Third Person project and select the Mannequin in Content Browser. Then Right click on it and go to Asset Actions → Migrate. It will list all dependent files for mannequin. Click Ok and provide the path to your FP Template project’s Content folder. Now you can see the mannequin in your first person template project.
Same procedure you can follow for Anim Blueprint.

Thanks
ab