I have a integer array and this array is stored in HUD class blueprint, I am using ‘remove item’ node to remove single item from that array. When I remove item from UMG widget (cast to HUD class), it work appropriately. When I try to remove same item from Level blueprint (again cast to HUD class), it removes desire item and even some other item.
Where should I look ahead to solve this issue?
Is their some other workaround to remove item from the array or how can I replace the item with some other value (as it is a integer array it is fine for me to replace the value to 0)?