In Unity I can for example say ,
Instantiate(Resources.Load(“Item_”+counter.ToString())
running this in a loop I can spawn Item_1, Item_2, Item_3, Item_4 directly.
Is there anyway I can do this in Blueprints or in C++ ?
In Unity I can for example say ,
Instantiate(Resources.Load(“Item_”+counter.ToString())
running this in a loop I can spawn Item_1, Item_2, Item_3, Item_4 directly.
Is there anyway I can do this in Blueprints or in C++ ?