When I try to cook or package my project I get the following error(s):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000778959cd) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.06.06-14.49.35:443][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.06.06-14.50.09:329][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 5254,479539s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Mohamed\Documents\Unreal Projects\LandscapeMountains\CrunchedUpPaperHouse.uproject; see log C:\Users\Mohamed\AppData\Roaming\Unreal Engine
MainFrameActions: Cooking (Windows): AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\Cook.txt
MainFrameActions: Cooking (Windows): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCommand.Execute()
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Mohamed\Documents\Unreal Projects\LandscapeMountains\CrunchedUpPaperHouse.uproject; see log C:\Users\Mohamed\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\Cook.txt
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): copying UAT log files…
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED
Has anyone had this problem and solved or does anyone know what is causing this?