Is there a way to view collision vectors in real time?

I’m trying to edit the flying template and add specific behaviour for when the ship collides with the background objects.
I’m putting a breakpoint on the “Event Hit” in the flyingPawn blueprints and in the “Break Hit” node there’s all of the relevant collision data such as collision location, Normal, Impact Point, Impact Normal etc.
Is there a way to see this vector in the game window when debugging the game? this would be really helpful when debugging physics, much more than using the watch value option.

There’s no debug tool in UE4 that does something like that?