Projectile physics only damaging destructibles after bounce
I have turned on simulate physics, block all, and got the projectiles to inflict damage vectors on destructible meshes, but it only triggers after a bounce.
I have toyed with all of the settings I can think of but none change this.
Do I need to switch physics back and write the damage in myself or is there something I've missed?
asked Jun 06 '15 at 07:52 PM in Blueprint Scripting
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