Rotation is not what expected

I have created a blueprint script to move the player pawn to the ending location of the matinee camera actor. However, the rotation on the X axis is -180 of where the camera actor is last looking in the matinee fly-in. Why does this happen?

I would try to rotate the pawn 180 on the Z axis in the viewport of the blueprint for it. You’ll see things like this if the mesh component for example is not ‘Truly’ facing forward.