Inherited Character Movement

I’m currently following a tutorial and came across a problem.

Near the beginning of this tut the man creates a CharacterBluePrint to add the Mesh onto.

His comes with a normal CharacterMovementComp but mine defaults to a (Inherited) one.

Why does this happen? I cannot access the Graph on my CharacterMovComp. Please help.

I think this is just due to your version of Unreal. It used to show as in the video but now the engine displays more information including the fact that the component is inherited. Concerning the “graph”, if you are talking about the “animation blueprint” for that character, you need to create one using the green “Add New” button.