Call UpdateSunDirection function in the SkySphereBP from C++, is it possible?
Hi everyone I am just getting into Unreal C++, and I was wondering if it is possible to call a blueprint function using c++.
I am writing a fairly advanced day/night cycle and it would be inefficient to do all the calculations in blueprints, so I'm writing the calculations in c++ and then want to rotate the light source and call the update skySphere function.
Is this possible, if yes then how?
asked Jun 07 '15 at 12:33 AM in C++ Programming
but i still dont now how to set the actor pointer into spawned blueprint actor:
answered Jun 26 '15 at 07:11 AM
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