Using UMG Widget Blueprint As Material
I am trying to generate a computer screen using UMG, basically rendering a UMG widget on a 3D object. I know this question asked quite a bit around but the answers are not detailed enough to provide a full implementation.
Here is what I tried:
What am I missing here?
The MID isn't created until it's needed, you would need to wait until after the first tick, which is when it attempts to initialize all those things. Why do you want access to them, because they were not really intended to be accessed directly.
answered Jun 15 '15 at 02:26 PM
Nick Darnell ♦♦ STAFF
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