Emissive sprite

Hi

I’m doing my first project with the UE4 4.7, using Paper2D Twin Stick.and i wanted to know if it is possible to create an emissive sprite.

Hi!

I’m doing my first project too, but with UE4.9. I have done this, but when try does not work the way I want. I hope to find the solution together.

(I use google translator :frowning: sorry for english)

Sorry for double post. And when I test

57505-screenshot_4.png

It does not work as I expect

Hi, Hola.

Thanks for share. yeah i find a primitive solution is was create 1 shader for every sprite but is very hard. The only way i working know is create my sprite into 3D object. T.T

Why you don’t use a Material Instance? Nevermind…

I don’t know what I’m doing

57506-screenshot_5.png

I’m using two material instance for before material, but I don’t know what I’m doing x’D

Try this method. And increase the Emmisive parameter.

Bloom post processing works with orthographic cameras and emissive materials.

Try adding a Post Process volume, check the “unbound” box and add some light bloom:

I’ve used bloom and sprites with emissive values around 10-20 and it works rather nicely!