Hi
I’m doing my first project with the UE4 4.7, using Paper2D Twin Stick.and i wanted to know if it is possible to create an emissive sprite.
Hi
I’m doing my first project with the UE4 4.7, using Paper2D Twin Stick.and i wanted to know if it is possible to create an emissive sprite.
Hi!
I’m doing my first project too, but with UE4.9. I have done this, but when try does not work the way I want. I hope to find the solution together.
(I use google translator sorry for english)
Sorry for double post. And when I test
It does not work as I expect
Hi, Hola.
Thanks for share. yeah i find a primitive solution is was create 1 shader for every sprite but is very hard. The only way i working know is create my sprite into 3D object. T.T
Why you don’t use a Material Instance? Nevermind…
I don’t know what I’m doing
I’m using two material instance for before material, but I don’t know what I’m doing x’D
Bloom post processing works with orthographic cameras and emissive materials.
Try adding a Post Process volume, check the “unbound” box and add some light bloom:
I’ve used bloom and sprites with emissive values around 10-20 and it works rather nicely!