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Emissive sprite

Hi

I'm doing my first project with the UE4 4.7, using Paper2D Twin Stick.and i wanted to know if it is possible to create an emissive sprite.

Product Version: UE 4.7
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asked Jun 07 '15 at 06:59 AM in Using UE4

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Wixo
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avatar image egyware Sep 07 '15 at 03:55 AM

Hi!

I'm doing my first project too, but with UE4.9. I have done this, but when try does not work the way I want. I hope to find the solution together. emissive

(I use google translator :( sorry for english)

screenshot_3.png (267.1 kB)
avatar image egyware Sep 07 '15 at 03:59 AM

Sorry for double post. And when I test alt text

It does not work as I expect

screenshot_4.png (18.5 kB)
avatar image Wixo Sep 07 '15 at 04:04 AM

Hi, Hola.

Thanks for share. yeah i find a primitive solution is was create 1 shader for every sprite but is very hard. The only way i working know is create my sprite into 3D object. T.T

avatar image egyware Sep 07 '15 at 04:25 AM

Why you don't use a Material Instance? Nevermind...

I don't know what I'm doing alt text I'm using two material instance for before material, but I don't know what I'm doing x'D

screenshot_5.png (13.7 kB)
avatar image haruna Mar 01 '16 at 09:16 AM

Bloom post processing works with orthographic cameras and emissive materials.

Try adding a Post Process volume, check the "unbound" box and add some light bloom: https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/index.html

I've used bloom and sprites with emissive values around 10-20 and it works rather nicely!

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Try this method. And increase the Emmisive parameter.

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answered Sep 07 '15 at 04:35 AM

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Sunnyseah
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