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Watching Variable (no debug data)

I want to debug a variable by watching it. (Right click -> watch this variable) Instead of the value I receive "Watching Boolean [Varname] (no debug data)". I've selected the Actor that I want to debug.

What am I missing here?

Product Version: UE 4.7
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asked Jun 07 '15 at 02:29 PM in Blueprint Scripting

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avatar image smokeBONES Jun 14 '15 at 09:54 PM

I have the same situation and Ive been searching the web for an answer. So far no one is answering.

avatar image eozgonul Jun 15 '15 at 07:16 AM

Are you using DebugGameEditor configuration?

avatar image smokeBONES Jun 15 '15 at 09:25 PM

So far I am writing everthing in blueprints and not using visual studio. I can watch a variable if I hit a break point in the blueprints by looking above the pin, but I cant see it in the debug panel. Is it even possible to use the debug panel in the editor to show current values of variables without VS ? What I guess I dont understand is how to set the editor for debuggameeditor configuration.

avatar image keyle Sep 20 '15 at 05:14 AM

Same issue, using a C++ blueprint library, the values coming back are there but "(no debug data)" is shown in the integer watcher.

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I'm not certain, but I think you need to actually use the variable somewhere before it will return debug data. It's not enough to just say "watch this"; if the variable is never used, it probably never gets updated - or perhaps not even set in the first place. You can add a Event Tick to the variable to make it update every frame.

If you are using the variable somewhere, and are positive it's being calculated for use, then I don't know what the issue is.

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answered Sep 06 '16 at 01:21 PM

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