Watching Variable (no debug data)

I want to debug a variable by watching it. (Right click → watch this variable)
Instead of the value I receive “Watching Boolean [Varname] (no debug data)”. I’ve selected the Actor that I want to debug.

What am I missing here?

I have the same situation and Ive been searching the web for an answer.
So far no one is answering.

Are you using DebugGameEditor configuration?

So far I am writing everthing in blueprints and not using visual studio.
I can watch a variable if I hit a break point in the blueprints by looking above the pin, but I cant see it in the debug panel. Is it even possible to use the debug panel in the editor to show current values of variables without VS ?
What I guess I dont understand is how to set the editor for debuggameeditor configuration.

Same issue, using a C++ blueprint library, the values coming back are there but “(no debug data)” is shown in the integer watcher.

I’m not certain, but I think you need to actually use the variable somewhere before it will return debug data. It’s not enough to just say “watch this”; if the variable is never used, it probably never gets updated - or perhaps not even set in the first place. You can add a Event Tick to the variable to make it update every frame.

If you are using the variable somewhere, and are positive it’s being calculated for use, then I don’t know what the issue is.