Hello everyone. I’m trying to hack on Unreal 4.8 to make Android targeting work with Ubuntu Linux. I made a good progress as AndroidTargetPlatform and everything else gets compiled successfully but I get error for IOSTargetPlatform.cpp. I don’t even want target iOS so I was wondering if there was a way to disable it to circumvent the error. There compilationg error is like this:
/bin/sh -c '/bin/sh "/home/james/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/FixDependencies.sh" && touch "/home/james/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/UE4Editor.link"'
Performing 5 actions (3 in parallel)
[2/5] Compile Module.IOSTargetPlatform.cpp
[1/5] Compile Module.IOSPlatformEditor.cpp
In file included from /home/james/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/IOS/IOSTargetPlatform/Module.IOSTargetPlatform.cpp:3:
/home/james/UnrealEngine/Engine/Source/Developer/iOSq/IOSTargetPlatform/Private/IOSTargetPlatform.cpp:87:3: error: unknown type name 'HKEY'
HKEY hKey;
^
/home/james/UnrealEngine/Engine/Source/Developer/iOSq/IOSTargetPlatform/Private/IOSTargetPlatform.cpp:88:3: error: unknown type name 'LRESULT'
LRESULT lRes = RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey);
^
/home/james/UnrealEngine/Engine/Source/Developer/iOSq/IOSTargetPlatform/Private/IOSTargetPlatform.cpp:88:31: error: use of undeclared identifier 'HKEY_LOCAL_MACHINE'
LRESULT lRes = RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey);
^
/home/james/UnrealEngine/Engine/Source/Developer/iOSq/IOSTargetPlatform/Private/IOSTargetPlatform.cpp:88:134: error: use of undeclared identifier 'KEY_READ'
LRESULT lRes = RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey);
^
/home/james/UnrealEngine/Engine/Source/Developer/iOSq/IOSTargetPlatform/Private/IOSTargetPlatform.cpp:91:95: error: use of undeclared identifier 'BYTE'
if (lRes != ERROR_SUCCESS || RegQueryValueEx(hKey, TEXT("iTunesMobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) != ERROR_SUCCESS || IFileManager::Get().FileSize(*FString(dllPath)) == INDEX_NONE)
^
/home/james/UnrealEngine/Engine/Source/Developer/iOSq/IOSTargetPlatform/Private/IOSTargetPlatform.cpp:91:100: error: expected expression
if (lRes != ERROR_SUCCESS || RegQueryValueEx(hKey, TEXT("iTunesMobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) != ERROR_SUCCESS || IFileManager::Get().FileSize(*FString(dllPath)) == INDEX_NONE)
^
/home/james/UnrealEngine/Engine/Source/Developer/iOSq/IOSTargetPlatform/Private/IOSTargetPlatform.cpp:93:65: error: use of undeclared identifier 'BYTE'
if (RegQueryValueEx(hKey, TEXT("MobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) != ERROR_SUCCESS || IFileManager::Get().FileSize(*FString(dllPath)) == INDEX_NONE)
^
/home/james/UnrealEngine/Engine/Source/Developer/iOSq/IOSTargetPlatform/Private/IOSTargetPlatform.cpp:93:70: error: expected expression
if (RegQueryValueEx(hKey, TEXT("MobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) != ERROR_SUCCESS || IFileManager::Get().FileSize(*FString(dllPath)) == INDEX_NONE)
^
8 errors generated.
[3/5] Link libUE4Editor-IOSPlatformEditor.so
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: /home/james/UnrealEngine/Engine/Binaries/Linux/IOS/libUE4Editor-IOSTargetPlatform.so
Total build time: 42.85 seconds
Makefile:178: recipe for target 'UE4Editor' failed
make: *** [UE4Editor] Error 5
I would appreciate it if anyone have solution or idea for this. Thanks