How can I join the map running on the server?

Hey there,

so I’ve just got a Server browser up and “running” today - it appears to be working as all the Create Session & Join Session nodes report success. However, upon hitting “Join” on my client towards the found session result, it reports success but is not opening the map the server is on.

Example:

Game Starts on Map “MainMenu” → Loads MenuWidget (Contains Server browser)
After Creating Session → Server Opens Level “Lobby” → Removes the MenuWidget and displays a small level in which the players can fool around till all slots are filled, players are ready and the match begins → then players will ALL be traveled to the actual game map.

  • Client (A) - Hit Button “Create” →
    Creates Session (Becomes Server) →
    then “Open Level” (2)
  • Client (B,C,D) - Finds Sessions → Hits “Join” → Joins Session, removes Widget but
    remains in current Level (1) and does
    not load Level (2).

Now the question is, why? I don’t think I should need to specify to the Client (B) to open a level, after all - I wouldn’t even know which map as this is not exposed to the Session Blueprints… !?

Any idea what might be wrong? Is this related to the Editor and should/could work if I run 2 games on different PC’s?

Have the same problem,Any help?

Try enabling Seamless travel in you GameMode blueprint.
Second, you might want to check that you run packaged game, because if at any point project files are different, connection wont happen (anti-cheat stuff).