Can't launch project after adding marketplace guns.
My issue is that I bought the "Weapon Pack: Assault Rifles" and added it to my project and upon launching my project.. I get this pop up error, "Missing Modules" "The following modules are missing or built with a different engine version: UE4Editor-SubstanceCore.dll UE4Editor-SubstanceEditor.dll Would you like to rebuild them now?" "Yes No". Upon clicking no, it just closes the popup and doesn't launch the game, but upon clicking yes, it shows a progress bar and attempts to compile them... but it can't and gives a popup message of "Error" " could not be compiled. Try rebuilding from source manually." "ok" After this, it then closes the application as if you clicked no.
I checked for those two files and they exist inside the project file, so I guess they were built for another version? Yet I downloaded it for 4.7 and added it to my 4.7 project file...
So I spent the past 2+ hours downloading and setting up everything to compile UE4 from source coding, converted the project to launch from the source code UE4 to get the same error and I'm at a loss.
Lesson learned: Copy the project prior to adding things.
Hello! Thank you for pointing out this issue. We'll look into ways of preventing this in the future, but for now I have a work-around for you. When opening a pack that has been created using a previous version you will come across the popup asking about conversion (see attached). You'll either receive "Screen 2" or "Screen 1" and then "Screen 2". Select "More Options" and then "Skip conversion". If the pack was correctly marked for the version you are using, it should work. Let me know if it doesn't and we can work together to figure this out.
Hope this helps!
answered Jun 15 '15 at 08:10 PM
Did you try compile manually in Visual Studio or XCode?
answered Jun 11 '15 at 06:32 AM
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