Layered Animblend is "Bending" an animation from another layer
I made a video of my set up -->
But essentially I'm doing the tutorial at this site:
On slot nodes and Branch points, only w/ a custom mesh.
When my character punches without the blend, the punches are centered. When she punches with the blend, she punches to the sides.
I'm not sure if i did something wrong or what, but if you have an idea of where to start to try to fix it, please let me know!
asked Jun 08 '15 at 01:00 AM in Blueprint Scripting
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