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OnClick fails to fire and buttons are non-selectable

alt text

I've been following tutorials on how to make a main menu and the above is my blueprint for the button. When I go in-game, the button is visible but nothing happens when I click or hover over it.

Setting up a button key press for the same nodes in the level's blueprint works fine, but I want the buttons to do the work because I aim for this game to eventually be for iOS.

Any help would be appreciated :)

Product Version: UE 4.7
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asked Jun 08 '15 at 11:39 AM in Blueprint Scripting

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Envy123
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Hi

Looks ok except, remove from parent, and hide mouse before opening level, as that may issues.

I did this recently.

https://answers.unrealengine.com/questions/237738/basic-menu-wont-close-after-game-starts.html

Narg

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answered Jun 08 '15 at 11:45 AM

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Narghile
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avatar image Envy123 Jun 08 '15 at 12:03 PM

Tried that - no dice.

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Switched the map's gamemode to GameMode and it works as it should be. :)

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answered Jun 08 '15 at 12:53 PM

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Envy123
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