OnClick fails to fire and buttons are non-selectable
I've been following tutorials on how to make a main menu and the above is my blueprint for the button. When I go in-game, the button is visible but nothing happens when I click or hover over it.
Setting up a button key press for the same nodes in the level's blueprint works fine, but I want the buttons to do the work because I aim for this game to eventually be for iOS.
Any help would be appreciated :)
asked Jun 08 '15 at 11:39 AM in Blueprint Scripting
Looks ok except, remove from parent, and hide mouse before opening level, as that may issues.
I did this recently.
answered Jun 08 '15 at 11:45 AM
Switched the map's gamemode to GameMode and it works as it should be. :)
answered Jun 08 '15 at 12:53 PM
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