OnClick fails to fire and buttons are non-selectable

I’ve been following tutorials on how to make a main menu and the above is my blueprint for the button. When I go in-game, the button is visible but nothing happens when I click or hover over it.

Setting up a button key press for the same nodes in the level’s blueprint works fine, but I want the buttons to do the work because I aim for this game to eventually be for iOS.

Any help would be appreciated :slight_smile:

Hi

Looks ok except, remove from parent, and hide mouse before opening level, as that may issues.

I did this recently.

Tried that - no dice.

Switched the map’s gamemode to GameMode and it works as it should be. :slight_smile: