I need my light to spread out and not having some hard edges, my light comes out through a ceiling which has some holes.
Here is my scene, i'm using only one light source for lighting, no spotlights or pointlights
The transition i'm searching for is long and smooth (spread) light to shadow. Is there a way to do it (i have to keep my light source either way) ?
Just adjust the Cascade shadow map's parameters of direct light ...
answered Jun 08 '15 at 02:56 PM
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