Smooth Shadow

Hello,

I need my light to spread out and not having some hard edges, my light comes out through a ceiling which has some holes.

Here is my scene, i’m using only one light source for lighting, no spotlights or pointlights

The transition i’m searching for is long and smooth (spread) light to shadow.
Is there a way to do it (i have to keep my light source either way) ?

Thanks,

Limpieza.

Just adjust the Cascade shadow map’s parameters of direct light …

Hi Limpieza,

As dvd.kh suggested adjusting the setting in the light sources cascaded shadow maps tab should help.

You can take a look at this Wiki Lighting guide that we’ve setup to help understand some of these settings and what they do: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums