Hi to everyone, I’m building a very simple but very heavy scene: An automated mechanical machine, with a lot of animated skeletal mesh in it.
Visually is very simple: an object full of objects in the center, and a pawn taken straight from the “third person BP” template, without the moving capabilities, only the rotation using mous x and y.
The problem is: I’ve basicalli two maps, one with very few animated mesh, and one with a lot of animated mesh.
In the first one, everything ok, in the second one, the heavier, the animations are ok, very fluid, but the mouse, have a polling time inusable, very very slow and lagging…
Any idea?
the thing that disturb me, is that the animations are fluid, like 40-50 fps, but the cam/mouse movements are polled like 2-3 fps… so it’s not a performance problem…
Later I’ll post some video example if needed!
Thanks to you all for the help