How to export a fbx animation from C4d to Unreal?

I’m searching for hours but i only found topics about character animations. I understood the matinee system but i can’t achieve to export my Fbx animations from C4d To Unreal.

I’m talking about animation as : Moving, scaling or rotating, and for a simple cube. Without using any bones.

Is it possible ? Have I to use a 3rd party program ?

Thanks !

Hi!

Unreal can transfer animation only for skeletal meshes. Matinee can import animation only for a camera. If you want to transfer animation from C4D, then you need convert all objects to skeletal meshes and copy animation to joints. Like in this tutorial.

So, if I want to export in Unreal a keyframe animation of a hundred balls for exemple (simulate physic in C4D and keyframe these animation) i have to do for EACH ball a bones ? Is there no easier way ? That seems uncool.