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Refreshing source control?

Guys,

We are trying out UE Editor with a source control connection. In this case SVN. Client A has checked in a test material. How do we refresh client B or sync from Unreal? Is the intention that client B syncs using a third-party SVN client themselves?

Thanks!

Tommy.

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asked Apr 03 '14 at 02:01 AM in Using UE4

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TommyBear
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Hi,

Refreshing client data is currently only possible on a per-file basis from within the editor (right-click on asset->Sync). Any new files & folders currently need to be synced using an external tool.

Do you think that having such a feature in the Editor would be useful to you? If so I can add it to our backlog.

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answered Apr 03 '14 at 08:01 AM

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Tom Sarkanen STAFF
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avatar image TommyBear Apr 03 '14 at 08:50 AM

Yep totally useful. I think what would be really useful is two things:

  • A popup or alert somewhere in the editor that shows that there are incoming changes, perhaps incorporating a number next to the source control status, for example:

alt text

  • A dialogue showing the incoming changes(including operations) when you click the above notification/alert in the editor. For example:

alt text

I think this would give users a simple, yet powerful heads up, about changes to the project. It would also remind them to keep up to date, avoiding change-bombs.

Tommy.

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avatar image mni Nov 29 '16 at 10:33 AM

Any update on that matter? Going outside unreal to check for new files is a pain.

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Hi,

actually that would be really helpful!

//Christian

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answered Apr 03 '14 at 08:07 AM

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cbaal
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avatar image thek3nger Apr 03 '14 at 09:49 AM

Use the comments for this type of... comments. Use the answer only if you have an answer for the asked problem. This helps to keep the website clear. :)

avatar image cbaal Apr 04 '14 at 06:34 AM

Yep, sorry. First time i used it so bear with me ;)

//Christian

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