Refreshing source control?
We are trying out UE Editor with a source control connection. In this case SVN. Client A has checked in a test material. How do we refresh client B or sync from Unreal? Is the intention that client B syncs using a third-party SVN client themselves?
Refreshing client data is currently only possible on a per-file basis from within the editor (right-click on asset->Sync). Any new files & folders currently need to be synced using an external tool.
Do you think that having such a feature in the Editor would be useful to you? If so I can add it to our backlog.
answered Apr 03 '14 at 08:01 AM
Tom Sarkanen STAFF
actually that would be really helpful!
answered Apr 03 '14 at 08:07 AM
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