Oculus Rift Performance issue

I have a problem with my Oculus Rift Performance…in the engine and packaged I’ve noticed when playing without VR i get pretty good FPS but when using the VR i see a significant drop in framerate and lag…any ideas ???

Take into account that a stereoscopic rendering requires a frame to be rendered twice. Knowing this it’s quite obvious that the rendering thread will require twice the time needed to render one VR frame, so the framerate is half. If your game runs at say 60fps or less with no vsync you have no chance to get it working for vr. Make sure you are getting at least 150fps in normal desktop view.

Oh i didn’t know that… i"m getting better performance now but there’s an obvious judder I’m seeing but only when i turn my head and look around, but moving around with W,A,S,D and mouse left and right its buttery smooth but looking up and down and around it looks like double vision for a second any ideas on fixing that. ( the open world demo house that comes with the Oculus SDK is perfect no judder perfect frame-rate super smooth but it seems like anything made with unreal or unity has the small judder…

(P.S) when playing on high or epic quality i get this flickering that looks like static and i can like see images of textures that exist in my scene…you cant see it on the actual screen but looking through the googles looking around the textures pop and flicker…its hard to explain…it looks like looking at the actual textures right up against your eye like you opened a picture from the picture library and it flickers on and off

Oh i didn’t know that… i"m getting better performance now but there’s an obvious judder I’m seeing but only when i turn my head and look around, but moving around with W,A,S,D and mouse left and right its buttery smooth but looking up and down and around it looks like double vision for a second any ideas on fixing that. ( the open world demo house that comes with the Oculus SDK is perfect no judder perfect frame-rate super smooth but it seems like anything made with unreal or unity has the small judder…

(P.S) when playing on high or epic quality i get this flickering that looks like static and i can like see images of textures that exist in my scene…you cant see it on the actual screen but looking through the googles looking around the textures pop and flicker…its hard to explain…it looks like looking at the actual textures right up against your eye like you opened a picture from the picture library and it flickers on and off

A simple solution helped mi, I toggled “stereo on” in level blueprints. It removed judder completely.
Although for some reason I have it again in 4.10.1