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Exporting Maya Cameras into Unreal.

I have exported my Unreal camera out of Unreal and into Maya. I then tweaked the camera and now I am trying to export it back.

I have not been able to do this successfully, each time it comes in it has a 90 rotation offset in XYZ. I have tried switching the rotational order but I do not get successful results.

Does anyone know how to successfully import Maya cameras into Unreal. Is there a work flow or script I need ?

Product Version: UE older version
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asked Jun 08 '15 at 08:11 PM in Using UE4

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export cam from maya in Y-up. import into unreal, make an empty actor and place it at the origin. rotated it 90,-90,0. then attach the cam under the empty actor. Works for me in 4.10. Once setup, you can reimport cam fbx to update the animation without any extra effort.

havn't tested the other way around though.

some cam came in as original keyframe, but some seems to be baked out, don't know why.

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answered Feb 12 '16 at 08:15 AM

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avatar image Pr0upin May 16 '17 at 02:58 PM

Yes, this works wonderfully!

avatar image Rushidimber May 19 '17 at 04:57 AM

For Me It Works Rotating 90,00,-90 with Y- is up On 4.14

avatar image apullman Nov 20 '17 at 06:59 PM

Thank you @macoywen! We've found that Y-up with the parent rotated 90,-90,0 works in 4.18.

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