Pawn floats in the air
i have 2 Pawns i posses per button press. (It switches from one to the other and back like i want. The Problem is, the unselected pawn is stuck in animation/floating in the air when changing mid air. How can i add some gravity and idlestance to my unselected pawn?
Tried adding physic simulation... result was a Character lying on his back in his running animation floating around G
asked Jun 08 '15 at 11:09 PM in Blueprint Scripting
It is happening because when you possess one character, the other one is losing controller completely. You need to add the unused controller to the one you unpossess so both characters have controllers constantly.
answered Jun 09 '15 at 04:43 AM
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