Oculus Mutiplayer - Enable on Host Disable on Client

It’s possible to switch the oculus on/off using the console commands HMD Enable/Disable and Stereo On/Off however when run on a server it will switch both players On/Off even though a specific player is specified.

I can get the player through the instance, player index(which I don’t trust in multiplayer) and from the get controller function and casting to the right type of player controller.

Is it possible to enable/disable the Oculus only on a specific player? Please ask if you need any more information thanks!