i was painting my character then i noticed that my bones wasn’t right so i returned back to skeleton placement and when i returned back to deformation setup and i pressed on import all (for skin weights ) this error appeared
so what to do ?
can anyone help me please
guys please help me
sorry for spamming guys but really help me
sorry for spamming guys but really help me
Hi Dark Space -
Thank You for your report. We work hard to answer each question that is asked but as this is not real time support we cannot guarantee immediate responses. We ask that you refrain from bumping questions until 4 days from your post if you haven’t gotten a response.
That being said I am setting up a test today to see if I can duplicate the message you are getting internally. I would also recommend, if you have not yet, posting in the ART thread on the Unreal Forums which is found here:
Thank You -
Eric Ketchum
Hi Dark Space -
It looks like the error is received when you have something in your scene named the same as your geometry weight file. Like a Material named head, for example.
Thank You
Eric Ketchum
i didn’t understand sorry please make it more clear
and please tell me how to fix it
If the name of your geometry weight file that you are importing is called head or skeleton and you have anything already in your scene which shares the same name, it will throw the error.
Feel free to upload the Maya mb file and the weight file here (you will have to zip them up) and I can take a look.
Thank You
Eric Ketchum
i’m uploading it
on drop box
here is the file couldn’t upload it on drop box
can you help me ?
I will need the file that you are wanting to import as well.
oh you didn’t understand me when i was at deformation setup i wanted to move one of my bones place so i returned to skeleton placement without exporting any weights so after moving the bone i returned back to deformation setup but when i enter deformation setup it ask me that it had found skin weight so it ask me to import them and i press import all then this message appear
so is there is any answer ?
can any one help
hey ? help please
Hi dark space -
I was able to reproduce the crash internally. We are investigating the root cause of it and will let you know as soon as we have an answer.
Thank You
Eric Ketchum
Hi dark space -
Mr. Ernst took some time to look at your character and found the cause of the crash. You apparently have 4 verts that do not have any weights assigned to them and setting weights on them will correct the crash. OR and much easier, if you delete the History of the mesh in Maya you will not have any problems with Maya crashing.
To weight the verts:
verts with zero weighting:
mesh.vtx[10687], mesh.vtx[[10829]], mesh.vtx[10830], mesh.vtx[11667]
if you were to run in python:
cmds.select(“mesh.vtx[10687]”)
cmds.select(“mesh.vtx[10829]”, tgl = True)
cmds.select(“mesh.vtx[10830]”, tgl = True)
cmds.select(“mesh.vtx[11667]”, tgl = True)
you could open the component editor and assign a weight.
After making sure those verts had weights, no issues for me:
If I don’t both with skinning, and just delete history on the mesh, no crash either:
Thank you for your patience -
Eric Ketchum