Fmod in Unreal: Sounds work in editor but not in packaged build
I have Studio working like a dream within the UE4 editor, even in Standalone - but when I create a package, none of the FMod audio plays.
Could this be to do with missing data or something when it creates the package? or missing .dll files?
Pulling my hair out - no errors when the package runs, just no Fmod sounds playing.
Anyone able to offer any wisdom?
UE4.7.6 Fmod Studio 1.06.03
Trying this with both a 2d and 3d sound.
asked Jun 09 '15 at 04:29 PM in Using UE4
You can run the "FMOD Validate" option in the UE4 Help menu for a one-button fix. I had a similar problem. source: http://www.fmod.org/documentation/#content/generated/engine_ue4/getting_started.html
answered Jun 13 '17 at 02:02 AM
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